Link a long pass, a very tight combination and a carry into one repeating sequence. The return leg is dribbled rather than passed, so players practise coming out of a combination with the ball at their feet.
Set a Y about fifteen metres deep, two markers as the stem and two poles as the arms. Six players, three balls. Play eleven metres up the stem to an arm, exchange a very short one-two there, then carry the ball back down the stem to the start rather than passing it. Start the second and third balls once the first is at the arm, so all three are in motion. Alternate the arms and rotate roles regularly.
Passing shapes almost always return the ball by passing it. The Y goes up, the Y comes back down, and every action in the exercise is a pass. That is fine as far as it goes, and it means a player never practises the most common thing that actually happens after a combination, which is coming away with the ball at his feet.
Carrying the return leg fixes that in one change. A player receives at the arm, plays a tight one-two, and then has to travel back down the stem with the ball, which means transitioning from a passing action to a dribbling one within a second. That switch is awkward the first few times and is the entire reason the drill is worth running.
The one-twos here are the shortest in this whole collection, around two metres out and back. At that range the exchange is almost a pair of touches rather than two passes, and it demands a very light first-time return. Players who are used to combining at eight or ten metres will hit the first few straight past their partner, and adjusting to that is a useful technical correction in itself.
Three balls is what keeps six players busy in a fifteen metre shape. It also introduces the only real logistical problem: sequences colliding at the stem, which is the shared part of the Y. Spacing the starts properly solves it, and the group learns quickly that the fix is timing rather than speed.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.