Train striking from range after a combination. The one-two creates the shooting position, and the player has to set the ball on the return and strike cleanly from twenty metres rather than taking touches toward goal.
Set two pairs of mannequins either side of the goal to make mirrored channels, with a full goal and keeper. Four players work each side. The sequence is: play the ball back, receive it and play forward past the mannequins, take the return first time, and strike from around twenty metres. Both sides run simultaneously with several balls, so a shot is always going in. Rotate so every player takes the strike, and insist the shooting distance does not creep closer.
The twenty metre strike is the shot that disappears from youth football first. It disappears because it is the one most likely to miss, and missing is uncomfortable, so players take another touch and look for something closer. By the time they are seniors, a whole side can be reluctant to shoot from the edge of the box, which hands every defence the easiest job in the game: defend the eighteen yard line and wait.
This pattern exists to rehearse that shot and nothing else. The one-two around the mannequins is not there to be clever, it is there to deliver the ball to a player who is facing goal, moving forward, and twenty metres out. That is a specific situation and it deserves specific practice, because striking a moving ball from range with a defender arriving is a different technique from side-footing one in from eight yards.
The detail that decides everything is the setting touch. The return should arrive into the striker's stride, and one touch should put the ball slightly across his body so the swinging leg has room. Players who set the ball under their feet end up jabbing at it, which is why so many efforts from range go high and wide, and the correction is one touch earlier than where the problem appears.
The hardest part to coach is protecting the distance. Within ten minutes, unsupervised, the group will be shooting from fourteen metres, because it feels better and more of them go in. Marking the shooting line and holding players to it is the difference between this drill doing its job and becoming another close-range finishing exercise.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.