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Home/Training Drills/Transitions Drills/Waves of Attack
TransitionsIntermediate

Waves of Attack

Attack at speed against a set defence and finish before it recovers, and on the other side of it, defend a 3v2 while outnumbered and tired. The relentless turnover of waves is the point: decisions have to be made quickly because there is no rest between them.

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Live animationTRN
Duration
22 min
Total drill time
Players
12
Recommended
Pitch
Half Pitch
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U9-U10
7v7

Setup & instructions

Half a pitch, full goal, keeper. Two defenders start on markers near the edge of the box. Split everyone else into waves of three on the halfway line. On the call, the first wave attacks 3v2. The attack ends on a goal, a clearance, or the ball leaving the area, and the next wave goes immediately, so the defenders never get a breather. Rotate the defending pair every few waves, and make sure every player defends as well as attacks. Keep a strict tempo: if a wave is still tidying up when the next one is called, send the next one anyway. That is what the drill is for.

Setup time: 3 min

Tactical breakdown

Twelve players and one ball is a queueing problem before it is a coaching problem. Most large-group drills spend more of their minutes on players standing in a line than on players doing anything, and the standing is where attention and behaviour go. Waves fix that by sending a new group in constantly, and that is the honest reason to pick the format.

What you get in exchange is intensity and volume. An attacking group goes in against a set defence, and on the turnover they immediately defend a counter while tired. Attacking and then defending with no reset in between is what a match actually feels like, and drills that stop and restart between phases never produce it.

The trade-off should be stated because it is real. Coaching quality per player is low here. With twelve players moving continuously you cannot stop to correct one player's body shape without eleven others waiting, so this is a format for rehearsing things players already understand rather than for teaching a new concept. Introduce the idea somewhere smaller and use waves to load it.

Two things to watch while it runs. The attacking group that slows down to organise has already lost, because the defence is set and the entire point of arriving in waves is arriving before it is. And the free man is nearly always the player furthest from the ball, which is precisely the player nobody looks for when they are tired.

Keep the groups small and the rest genuinely short. The moment players get a full recovery between waves, the format has become an ordinary attacking drill with a longer queue.

How to run this drill

  1. Use it to solve the queue, not to teach. The format's real value is that twelve players are busy. Introduce new concepts somewhere smaller where you can actually stop and correct.
  2. Send the next wave in early. Overlapping the groups is what keeps the intensity up. Waiting for each attack to finish reintroduces the queue you were avoiding.
  3. Attack the space at speed. The group that slows down to organise has already lost, because the whole point is arriving before the defence is set.
  4. Turn over and defend with no reset. Defending a counter immediately after attacking, while tired, is the part that resembles a match and that other drills never produce.
  5. Find the player furthest from the ball. He is almost always the free man and almost never the one who gets found, particularly once players are tired.
  6. Commit a defender before releasing. A pass that beats nobody helps nobody. Against a set defence the carry has to force a decision before the ball moves.
  7. Keep the rest short. Once players recover fully between waves this becomes an ordinary attacking drill with a longer queue, which is what you were escaping.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Attack the space in front of you at speed, do not slow down to organise
  • Commit a defender before releasing the free man, a pass that beats nobody helps nobody
  • Whoever is furthest from the ball is usually the free man, find him
  • Get to the byline where the cutback beats both defenders and the keeper
  • Defending pair: delay first, stay connected, do not both go to the ball
  • Finish first time, the next wave is already coming

Common mistakes

  • Passing sideways across the front of the defenders without committing anyone
  • The free man standing still instead of running into the space he has
  • Both defenders diving at the ball and leaving the whole width open
  • Shooting from wide when the cutback is on
  • Waves overlapping in a mess because the coach is not holding the tempo

Progressions & regressions

VARIATIONS

Progressions

  • Make it 3v3 so the overload has to be created rather than given
  • Put a time limit on each wave, eight seconds to finish or the attack is dead
  • Let the attacking wave defend against the next wave, so every group does both
  • Goals only count from inside the box, or only from first-time finishes

Regressions

  • Make it 3v1 so the overload is obvious and the pattern completes
  • Give each wave a longer gap so players can walk back and reset
  • Start the wave closer to goal so there is less ground to cover
Equipment
Cones×3
Full Goals×1
Markers×2
Tactical principles
waves of attacklarge group drillcontinuous attacking gametransition gameattacking a set defencedefending outnumberedhigh volume drill12 player drillu10 team drillsession organisation
Audience
U9-U107v7

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For
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