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Home/Training Drills/Transitions Drills/Winning the Second Ball
TransitionsIntermediate

Winning the Second Ball

React quickest to the second ball. Read the aerial duel, anticipate where the knockdown drops, win the loose ball before the opponent, and break forward off it.

Create your own drill
Live animationTRN
Duration
12 min
Total drill time
Players
5
Recommended
Pitch
60 × 44 m
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U11-U12
Any format

Setup & instructions

A long ball is launched into a contested area. Players duel in the air, one heads a knockdown, and both teams react to win the loose second ball, with the winner breaking forward. Emphasise reading the flight and the duel, gambling early on where it drops, arriving first, and breaking at speed off the regain. Vary the launch and the duel. Rotate the roles.

Setup time: 1 min

Tactical breakdown

Long balls are decided twice. The first contest happens in the air and gets all the attention, and the second happens on the floor a second later and decides who actually has possession. Teams that win headers and lose matches are usually losing the second contest, and it is far more coachable than the first because it rewards reading rather than height.

Anticipation is the whole skill. A knockdown does not land randomly: it goes roughly where the winning header sends it, which is usually backwards from the direction of the ball or sideways off a defensive header. A player who watches the duel and then reacts is always second. A player who reads the duel while the ball is still in flight, judges who is favourite and moves to where that player's header will drop, arrives first.

The positioning cue worth teaching is to be behind and around rather than underneath. Standing directly beneath two players contesting a header means the ball goes over you as often as to you. Positioned a few yards behind the duel on the likely side, a player covers the majority of outcomes.

Gambling is part of it and should be permitted. A player who commits early to where he thinks the ball will drop will sometimes be wrong and look foolish, and will win considerably more second balls than one who waits to be certain. Coaches who criticise the wrong guesses will train that instinct out.

The break afterwards is what makes it valuable, because a second ball is won facing forwards against a team that has committed bodies to the first one.

How to run this drill

  1. Read the duel while the ball is in flight. Judge who is favourite to win the header before it happens. A player who watches the contest and then reacts is always second to the drop.
  2. Position behind the duel, not under it. A few yards back on the likely side covers most outcomes. Standing underneath means the ball goes over you as often as it comes to you.
  3. Predict the direction of the knockdown. Headers go roughly where the winner sends them, usually backwards from the ball's path or sideways off a defensive contact. That is a readable pattern.
  4. Commit early and accept being wrong. Gambling wins more second balls than waiting for certainty. A coach who criticises the wrong guesses will train the instinct out of the player.
  5. Take the first touch forward. The ball is won facing the right way against opponents who committed bodies to the aerial contest. A backwards touch wastes the whole advantage.
  6. Break immediately off it. The team that lost the second ball is unbalanced around the duel. That is the moment the possession is worth something, and it lasts a couple of seconds.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Read the flight and the duel early
  • Anticipate where the knockdown will drop
  • Gamble on the second ball, get there first
  • Win it facing forward if you can
  • Break at speed the instant you win it

Common mistakes

  • Ball-watching the duel, slow to the second ball
  • Not anticipating where it will drop
  • Standing still, beaten to the loose ball
  • Winning it but not breaking quickly

Progressions & regressions

VARIATIONS

Progressions

  • Both teams compete freely for the second ball
  • Finish on a goal after the regain
  • Add players to crowd the second-ball zone

Regressions

  • Set where the knockdown drops
  • Uncontested launch to groove the reaction
  • Walk the positions around the duel
Equipment
Cones×1
Tactical principles
second ballwinning the second ballknockdownaerial duel supporttransition drillanticipation drilllong ball tacticsmidfield drillloose ballu12 transition drill
Audience
U11-U12

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