React quickest to the second ball. Read the aerial duel, anticipate where the knockdown drops, win the loose ball before the opponent, and break forward off it.
A long ball is launched into a contested area. Players duel in the air, one heads a knockdown, and both teams react to win the loose second ball, with the winner breaking forward. Emphasise reading the flight and the duel, gambling early on where it drops, arriving first, and breaking at speed off the regain. Vary the launch and the duel. Rotate the roles.
Fork it into your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block.