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Home/Training Drills/Dribbling Drills/1v1 to Two Gates
DribblingIntermediate

1v1 to Two Gates

Beat a defender 1v1 with a committed feint and an explosive change of direction, then attack the space through the gate at speed.

Create your own drill
Live animationDRI
Duration
8 min
Total drill time
Players
2
Recommended
Pitch
20 × 24 yd
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U9-U10
Any format

Setup & instructions

Set two gates about 3 yards wide, side by side, 20 yards from the attacker's start. Attacker dribbles at the defender and scores by taking the ball under control through either gate. Defender tries to win it or force the attacker wide. Sell the feint, change direction off the front foot, and accelerate through. Rotate attacker and defender, and count successful beats.

Setup time: 2 min

Tactical breakdown

Two gates turn a trick into a decision. With one target, an attacker knows where he is going before the duel starts and can rehearse a move to get there; the defender knows it too. With a gate on either side, the defender has to commit to protecting one, and the attacker's job becomes reading which one rather than executing a favourite.

That is a meaningful upgrade because it is what actually happens in a match. Defenders show players one way deliberately, and a dribbler who has only practised going right will take the side that is closed. Players who work with two gates start watching the defender's feet and hips instead of deciding in advance.

The attacking mechanics stay the same as any 1v1: attack at pace so he has to commit, sell with the body rather than the ball, change direction sharply, then accelerate. What changes is the moment of decision, which now comes from him rather than from a plan.

The defender gets something out of it too, and it is worth telling him: he cannot cover both, so his job is to make one gate look available and defend the other. That is showing, and it is the same skill as wide defending in miniature.

Gate width and distance apart are the variables that make it fair. Too close together and the defender covers both, so nothing is learned. Too far apart and the attacker walks through one unopposed. Adjust until roughly half the attempts succeed.

How to run this drill

  1. Set two gates behind the defender. Wide enough apart that he cannot cover both, close enough that he is not simply beaten by walking to one. Adjust until about half the attempts succeed.
  2. Attack at pace to force a commitment. The defender has to choose which gate to protect, and he only chooses if the attacker is genuinely threatening to reach one.
  3. Read which gate he is protecting. Watch his feet and hips rather than deciding in advance. A dribbler with a favourite move will take the side the defender has already closed.
  4. Sell the feint with the body. Shoulder and weight, not just the ball. The defender reacts to your frame, and a fake made only with the foot moves nobody off balance.
  5. Explode through the open gate. The change of direction creates the opening and the acceleration takes it. A normal touch afterwards lets a recovering defender get across.
  6. Coach the defender to show one side. He cannot cover both, so making one gate look available and defending the other is his skill. That is wide defending in miniature.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Attack the defender at pace to force him to commit
  • Sell the feint with the body, not just the ball
  • Change direction sharply off the front foot, then explode
  • Read which gate the defender leaves open and take it
  • Protect the ball with the far foot as you go past

Common mistakes

  • Feinting too far from the defender, so he does not commit
  • A rounded change of direction that lets the defender recover
  • Heavy touch through the gate, losing control of the ball
  • Telegraphing the chosen gate too early

Progressions & regressions

VARIATIONS

Progressions

  • Add a time limit so the attacker must be decisive
  • Widen the gates apart so the change of direction is bigger
  • Let the defender start closer to reduce the attacker's time

Regressions

  • Make the defender passive (jockey only) to groove the move
  • Use one gate to simplify the decision
  • Slow it to a walk-through of the feint and change of pace
Equipment
Cones×6
Tactical principles
1v1 to gates1v1 dribbling drillbeating a defendertwo gatesdecision making dribblingdribbling drillchange of directionyouth 1v1 drillattacking duelu10 dribbling drill
Audience
U9-U10

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