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Home/Training Drills/Possession Drills/Build-Out Game to Target Gates
PossessionAdvanced

Build-Out Game to Target Gates

Play out from the goalkeeper against a live press and progress through a target gate. Players learn to use the keeper as the free man, invite pressure before releasing it, receive between the lines on the half turn, and break the line rather than circulate around it.

Create your own drill
Live animationPOS
Duration
20 min
Total drill time
Players
8
Recommended
Pitch
50 × 40 m
Setup space
Level
Advanced
Skill required
Intensity
High
Physical demand
Age band
U13-U14
5v5

Setup & instructions

Mark a 50x40m area with a full goal and goalkeeper on one edge, and two 6m target gates on the opposite line. Five build (goalkeeper, two centre-backs, a holding midfielder and a central midfielder) against three pressers. Every attack starts from the goalkeeper's hands or feet. The building team scores by carrying or passing the ball through either gate under control. The pressing team scores by winning the ball and finishing in the goal within six seconds. Run it as repetitions of two to three minutes with the pressing group rotated every rotation, because an unrotated press fades after three minutes and the practice quietly becomes unopposed.

Setup time: 3 min

Tactical breakdown

A possession game and a build-up game are not the same exercise, and treating them as interchangeable is the most common flaw in sessions themed around playing out from the back.

A possession game has no direction. Keeping the ball is the whole objective, so a team can circulate comfortably along the outside and record a successful session while never once solving the problem the theme was about. Build-up, by definition, is directional: you are trying to get from your own goal to somewhere specific, against opponents who are trying to win the ball where it hurts you most.

The target gates are what supply the direction. Two of them rather than one is deliberate. A single target lets the pressing team load one side and turn the exercise into a repeated failure, and it also teaches the building team that there is only ever one answer. With two gates, closing one opens the other, and the switch of play becomes a solution the players discover rather than an instruction they are given.

The goalkeeper is the second design decision. Including him guarantees a permanent numerical overload in the first line, which is exactly the situation the build-up phase presents in a real match. Teams who leave the keeper out of the exercise are voluntarily playing four against three, and they then wonder why beating the press feels impossible.

The pressing team needs a real incentive or the practice decays. Giving them a goal to attack and a short window to score in means the turnover carries genuine consequence, which is what keeps the pressing intensity honest and forces the building team to weigh a secure pass against a penetrative one.

Run it in repetitions with rotation. An unrotated pressing group fades after about three minutes, and once the press stops being real the building team is rehearsing unopposed football while believing they are solving a press.

How to run this drill

  1. Set a 50x40m area with a goal and two gates. Place a full goal with a goalkeeper on one edge and two 6m target gates on the opposite line, positioned wide of centre so a switch of play is always available.
  2. Set five building against three pressing. Goalkeeper, two centre-backs, a holding midfielder and a central midfielder build. Three attackers press. The overload in the first line is the point.
  3. Start every repetition from the goalkeeper. The ball begins with the goalkeeper each time, so players rehearse the real starting picture rather than an arbitrary midfield turnover.
  4. Invite the press before releasing it. Play into pressure to move the pressing shape, then exit on the side they have vacated. Playing away from pressure too early simply delays the same problem.
  5. Receive between the lines on the half turn. The holding midfielder drops into the space the press vacates, receives side-on and turns out. Square-on reception with the back to the gates kills the attack.
  6. Score by going through a gate. The build-up is complete only when the ball is carried or passed through a gate under control. If one gate is shut, switch and attack the other.
  7. Give the pressers a way to score. Pressers win by taking the ball and finishing within six seconds. A real consequence for the turnover keeps the press honest and the decisions genuine.
  8. Run it in repetitions and rotate. Work in two to three minute repetitions and rotate the pressing group each time. An unrotated press fades and the exercise silently becomes unopposed.

Coaching focus

FROM SESSION PLAN

Coaching points

  • The goalkeeper is the free man, so include him and the overload is permanent
  • Invite the press in before you release it, playing into pressure moves their shape
  • Receive on the half turn between the lines, never square with your back to the gates
  • Two gates means two answers, so if they shut one, switch and attack the other
  • Break the line through it or around it, but never with the pass they can see coming
  • On losing it, press for six seconds before dropping back into shape

Common mistakes

  • Leaving the goalkeeper out of the build-up and playing four against three by choice
  • Taking too many touches before attempting the pass that breaks the line
  • Centre-backs starting too wide, so the pass takes too long to arrive and gets intercepted
  • The pivot receiving square-on and being trapped facing his own goal
  • Nobody pressing for the first seconds after losing it, so the counter is free

Progressions & regressions

VARIATIONS

Progressions

  • One-touch limit for the centre-backs so the ball moves before the press arrives
  • Add a fourth presser so the overload has to be earned rather than given
  • A gate only counts if the ball is carried through under control
  • Award double for a build-up completed inside eight seconds

Regressions

  • Remove a presser to make it five against two
  • Widen the area by five metres in each direction to buy time on the ball
  • Pressers start ten metres off and can only press once the first pass is made
  • Allow a free pass back to the goalkeeper at any time with no press
Equipment
Cones×4
Full Goals×1
Markers×4
Tactical principles
build up play drillplaying out from the backbeating the pressbuild out gamedirectional possession gamegoalkeeper build uppressing resistancebreaking lines
Audience
U13-U145v5

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All Possession drillsAll drill collectionsPossession for U13-U14Possession for 5v5

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© 2026 Teloframe (formerly FC Tactix). All rights reserved.
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