Carry the ball out of the defensive third under pressure. Drive forward to break the press, keep the ball out of the presser's reach, commit a second man, then release the free player.
A defender receives deep with a forward pressing. Instead of a hurried pass, the defender drives forward with the ball to break the press, carrying it past the presser and into midfield, then releases the free player once a second man has been committed. Emphasise a positive first touch forward and keeping the ball out of reach. Vary the press and the release. Rotate roles.
Carrying the ball out of defence is the riskiest thing a centre-back does and frequently the most effective, and both halves of that need saying. Lose it thirty yards from your own goal and the consequence is immediate. But a carry does something no pass can: it removes a presser permanently rather than transferring the problem to a teammate. A pass under pressure gives the ball to somebody who is also under pressure. A carry past that presser eliminates him from the phase.
The trigger is the space in front. If a forward is pressing from an angle and nobody is covering the ground behind him, the carry is on. If the midfield line is compact ten yards away, it is not, and the pass is the correct decision. Teaching the read matters more than teaching the technique.
The first touch has to be positive and forward, into the space rather than square. A defender who takes a sideways touch to buy time has invited the press to arrive properly organised, and the carry that follows starts from a worse position than the one he had.
Carrying at the second defender is what completes it. Driving forward until a midfielder has to step out means somebody has left their position, and releasing at that moment finds the player he abandoned. Carrying into space and then stopping achieves half the job.
The honest note: at youth level this is where a lot of goals are conceded, and a coach who demands it without also teaching when not to do it is setting a defender up to be blamed.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.