Play quick one-touch combinations through a central pivot: receive on the half turn, set it into a teammate's run, and time every movement so the ball arrives as the player does.
Set five mannequins in a diamond about 27 metres across: one at the bottom, one at the top, one on each side and one in the middle. Put a player on each station with the starter at the bottom on the ball and a sixth player queued behind him. Every pass is first time. The starter plays into the pivot standing in front of the middle mannequin and runs round his own mannequin; the pivot lays it wide into that run. The starter finds the right-hand player, who has dropped off his station to receive. He plays it back inside to the pivot, who has spun out to the right, then runs round the outside of his mannequin to get the pivot's return. He plays it up to the top player coming off his station, who lays it down for the pivot arriving in the middle. The pivot switches it long to the left-hand player, who plays it up into the top player now running round the back of his mannequin, and the top player plays it all the way back to the start, where the next man is waiting. Rotate one station each rep: bottom to right, right to top, top to the middle, middle to the left, and left back to the queue.
Most diamond patterns move the ball round the outside. This one keeps going back through the middle. The pivot gets the ball three times in every rep, and each time he has to do something different with it: lay it wide into a run, play it on to the next station, and switch it long to the far side. That is the job a deep midfielder does in a game, and the mannequins make sure he does it with something behind him.
Everything is played first time, so the drill is really about timing. A runner who arrives early has to wait, and one who arrives late makes the passer take a touch. Both break the rhythm, and everyone sees it. The aim is for each player to be moving onto the ball's line just as it arrives.
The wide players and the top player practise coming off a station to receive and then spinning round a mannequin to get it back. That movement creates the angle for the next pass, and it is the same movement that gets a full back or a winger free in a real game.
The rotation keeps all six players busy and gives everyone every role. A player starts at the bottom, then works the right side, then the top, then the middle, then the left, and joins the queue again. Over a few rounds every player has been the pivot and has played the long switch.
When it is working, the ball never stops, and the next rep starts the moment the last pass reaches the bottom.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.