Combine through the pivot and finish. Play a clean ball into the target man's feet, hold off the marker while a runner arrives, lay it off first time into the runner's path, and finish low and hard across the keeper into the far corner.
On a 22x20m area with a futsal goal and keeper, the pivot posts on a mannequin with his back to goal. An ala plays a firm ground ball into the pivot's feet, then a supporting ala runs off him into the middle. The pivot shields with the sole of the foot and lays it off first time into the runner, who sets it and finishes low into the far corner. Play from both sides and rotate the pivot.
Sole-of-the-foot control is not a stylistic flourish borrowed from Brazil. On a hard floor with a heavier low-bounce ball it is the technique that actually works, and it is why the pivot exists as a distinct job in futsal rather than as a transplanted centre-forward.
The reason is mechanical. A ball that barely bounces runs along the floor quickly and predictably, and a foot placed on top of it kills it dead and keeps it under the body, beyond a defender's reach, with the player's own frame between marker and ball. Cushioning it with the inside of the foot in a space this tight lets it run a yard, and a yard is a turnover.
The pass into the pivot decides most of what follows. It goes to the back foot, the one furthest from the marker, so he can shield and turn away from contact rather than into it. A ball played to the front foot forces him to fight for something he should never have had to fight for.
Timing of the supporting run is where this is usually lost. A runner who leaves early arrives before the pivot has settled the ball, and drags his marker into the very space the lay-off was going to use. Arriving as the ball reaches the pivot is the instruction, and it feels late to the player.
Finish first time and low across the keeper. Futsal keepers make themselves large and close the angle quickly from short range, so the far corner along the floor is the highest-percentage target and a raised shot is usually a blocked one.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.