Train running with the ball at speed from a wide starting position and finishing at the end of it. The first touch has to go forward into the channel, and the carry has to keep enough control that the strike is still available on arrival.
Mark a wide channel against the touchline, roughly 16m across and 20m deep, with an entry gate of markers and a goal set infield. Servers work from deep, attackers start high and wide. On the call the server plays into the channel, the attacker takes a first touch forward and carries around twenty metres before finishing. Three balls and three pairs run in rotation, so an attacker is always going. Work both flanks and swap servers and attackers every few minutes.
Wide-area practices usually compress the interesting part. A ball is served to a winger who is already in a crossing position, he crosses, and a striker heads it. What that trains is the delivery, which is the last two seconds of a passage that in a real game lasts eight.
The missing part is the travel. A winger receives somewhere near halfway, and between that moment and any useful delivery there is twenty metres of ground he has to cover at speed while keeping the ball, keeping his head up, and arriving in a state to do something. That is a distinct skill, it is genuinely hard, and it is almost never isolated.
This drill isolates it and removes the cross entirely, which is the choice that makes it work. Once there is no delivery to aim at, the only thing being judged is the quality of the carry and whether the player is still balanced enough to finish at the end of it. Players who dribble in small touches under their feet look tidy for the first five metres and arrive late and blown; players who push the ball into the empty space ahead and run onto it cover the same ground far faster with fewer touches.
The finish at the end is not decoration. It is the test of whether the carry was controlled. A player who has genuinely mastered the twenty metres arrives with the ball on the correct side and the last touch set for a natural strike. A player who has merely survived it arrives having to check, and that check is visible from the touchline.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.