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Home/Training Drills/Dribbling Drills/Get It Wide and Go
DribblingIntermediate

Get It Wide and Go

Train running with the ball at speed from a wide starting position and finishing at the end of it. The first touch has to go forward into the channel, and the carry has to keep enough control that the strike is still available on arrival.

Create your own drill
Live animationDRI
Duration
14 min
Total drill time
Players
6
Recommended
Pitch
Full Pitch
Setup space
Level
Intermediate
Skill required
Intensity
High
Physical demand
Age band
U13-U14
Any format

Setup & instructions

Mark a wide channel against the touchline, roughly 16m across and 20m deep, with an entry gate of markers and a goal set infield. Servers work from deep, attackers start high and wide. On the call the server plays into the channel, the attacker takes a first touch forward and carries around twenty metres before finishing. Three balls and three pairs run in rotation, so an attacker is always going. Work both flanks and swap servers and attackers every few minutes.

Setup time: 2 min

Tactical breakdown

Wide-area practices usually compress the interesting part. A ball is served to a winger who is already in a crossing position, he crosses, and a striker heads it. What that trains is the delivery, which is the last two seconds of a passage that in a real game lasts eight.

The missing part is the travel. A winger receives somewhere near halfway, and between that moment and any useful delivery there is twenty metres of ground he has to cover at speed while keeping the ball, keeping his head up, and arriving in a state to do something. That is a distinct skill, it is genuinely hard, and it is almost never isolated.

This drill isolates it and removes the cross entirely, which is the choice that makes it work. Once there is no delivery to aim at, the only thing being judged is the quality of the carry and whether the player is still balanced enough to finish at the end of it. Players who dribble in small touches under their feet look tidy for the first five metres and arrive late and blown; players who push the ball into the empty space ahead and run onto it cover the same ground far faster with fewer touches.

The finish at the end is not decoration. It is the test of whether the carry was controlled. A player who has genuinely mastered the twenty metres arrives with the ball on the correct side and the last touch set for a natural strike. A player who has merely survived it arrives having to check, and that check is visible from the touchline.

How to run this drill

  1. First touch forward, never sideways. The touch that settles the ball beside you costs the momentum the whole exercise is built on. Push it into the channel and go after it.
  2. Big touches into empty space. Twenty metres of open ground is covered fastest in three or four long touches, not twelve short ones. Small touches belong near the goal, not at the start.
  3. Head up while the ball is ahead of you. Pushing the ball into space buys you the moment to look. That is the whole advantage of carrying it this way, and it is wasted if you spend it watching your feet.
  4. Shorten the touches as the goal approaches. The last few touches are about control, not distance. Switching from long to short is what leaves you balanced enough to strike properly.
  5. Set the last touch for the strike. The finish is decided one touch before it happens. Put the ball where your natural running stride will meet it rather than adjusting your feet at the end.

Coaching focus

FROM SESSION PLAN

Coaching points

  • First touch forward into the channel, not sideways to settle
  • Big touches while the space is empty, smaller ones as the goal comes
  • Head up during the carry: the finish is decided before the last touch
  • Push the ball ahead and run, do not dribble it under your feet
  • Set the ball on the last touch so the strike is a natural stride
  • Attack at speed, then slow the feet for the finish, not the other way round

Common mistakes

  • A sideways first touch, which kills the momentum the drill exists to build
  • Dribbling in short touches across open ground and arriving late
  • Head down through the whole carry, so the finish is a surprise
  • Striking off the wrong stride because the last touch was never set

Progressions & regressions

VARIATIONS

Progressions

  • Add a recovering defender chasing from behind the gate
  • Cap the carry at a set number of touches to force bigger ones
  • Attacker chooses to finish himself or square it to a late runner

Regressions

  • Shorten the channel so the carry is ten metres rather than twenty
  • Remove the timing pressure and let the attacker start with the ball
  • Finish into an empty goal while the carry is being learned
Equipment
Goals×1
Markers×3
Tactical principles
running with the ball drillwide attacking drilldribbling and finishing drillcarry the ball drillwinger drill footballattacking wide areas drillfirst touch forward drillu13 dribbling drilldriving with the ballwide channel drill
Audience
U13-U14

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All Dribbling drillsAll drill collectionsDribbling for U13-U14

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