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Home/Training Drills/Passing Drills/Give-and-Go (Wall Pass) Pattern
PassingBeginner

Give-and-Go (Wall Pass) Pattern

Beat a defender with a wall pass and a burst of pace. Commit the defender, play the pass firmly to the wall player's back foot, and explode past to receive the first-time return in behind.

Create your own drill
Live animationPAS
Duration
9 min
Total drill time
Players
2
Recommended
Pitch
16 × 30 m
Setup space
Level
Beginner
Skill required
Intensity
Medium
Physical demand
Age band
U6-U8
Any format

Setup & instructions

A wall player sets up to the side, a mannequin acts as the defender. The player carries at the defender, plays the wall pass, and sprints past to collect the first-time return in behind, then drives on. Play the pass firm and to the back foot, and burst past as you release it. Rotate the wall player and run it up the channel.

Setup time: 1 min

Tactical breakdown

Using a defender's own commitment against him is what separates a wall pass from an ordinary pass, and it explains why the timing matters more than the technique. A defender who has stepped towards the ball has, in that instant, given up the ability to cover the space behind his own shoulder. The one-two exists to punish exactly that moment, and playing it before he commits simply gives the ball away to a balanced opponent.

So the sequence starts with driving at him. A player who passes from ten yards away has asked the defender to do nothing and gets nothing in return. Carrying at his front foot until he has to engage is what creates the moment the pass exploits.

The pass itself goes to the wall player's back foot, firmly. The back foot matters because it lets the return be played first time without a controlling touch, and a control touch is enough time for the defender to recover. Firm matters because a soft wall pass invites an interception and arrives too late to be returned into the space.

The acceleration is the half that gets neglected. Players execute the pass and then jog into the return, which lets the beaten defender turn and get back goal-side. The sprint should start before the pass has arrived at the wall, because the space behind the shoulder is only open while he is still moving forwards.

The wall player has one job and it is not to be creative: first time, into the space, weighted so the runner does not break stride.

How to run this drill

  1. Drive at the defender's front foot. Carry until he has to engage. Playing the pass from ten yards away asks nothing of him, and a balanced defender simply intercepts or recovers.
  2. Play it firmly to the wall player's back foot. The back foot lets the return be played first time. A soft pass invites an interception and arrives too late for the return to reach the space.
  3. Sprint before the pass arrives. Go as the ball travels, not after the wall receives it. The space behind the shoulder is only open while the defender is still moving forwards.
  4. Return it first time into space. The wall player has one job and creativity is not part of it. First time, ahead of the runner, weighted so he never has to break stride.
  5. Take the return in stride. First touch forwards and away from the recovering defender. A touch that stops the ball hands back everything the combination just won.
  6. Add a live defender once it is grooved. Against a passive marker the timing never has to be right. A defender who can choose whether to commit is what makes the reading skill real.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Carry at the defender to commit him before you pass
  • Play the wall pass firmly to the wall player's back foot
  • Explode past the instant you release the pass
  • Wall player returns it first time into the space in behind
  • Weight the return into the runner's path, not to his feet

Common mistakes

  • Passing before committing the defender
  • A slow pass that lets the defender recover
  • Not bursting past, so the return has no target
  • Returning the ball to feet instead of into space

Progressions & regressions

VARIATIONS

Progressions

  • Live defender instead of a mannequin
  • Finish with a shot after the give-and-go
  • Chain two wall passes up the channel with two wall players

Regressions

  • Walk the timing of the pass and the run
  • Wall player serves the return by hand at first
  • Widen the space so the return is easier to time
Equipment
Cones×3
Mannequins×1
Tactical principles
give and gowall passone twobeat a defender with a passcombination playpassing drill1-2 footballyouth passing drilltechnical passing drillu8 passing drill
Audience
U6-U8

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