Find the third man arriving from across the triangle with a first-time lay-off, then get it back on the spin and move it on, all one touch.
Mark a triangle of three cones 15 metres a side. One player stands just behind each cone, one is on the ball and the fifth is the runner, starting in the middle of the triangle. The player on the ball plays it into the next cone. The player there steps across to meet it just outside his cone and lays it off first time to the runner, who arrives just inside the cone as the ball does. As the lay-off goes, the player on the cone spins out round the outside of it and up the next side; the runner returns it first time into his stride, and he plays it first time on to the next cone. The runner goes round behind the cone and takes it over, and the player who started the move cuts straight across the middle of the triangle to be the runner at the next cone. Every pass is one touch.
The runner who arrives from across the triangle is the part most groups get wrong. He is the third man: the pass goes into the player on the cone, and that player finds someone who was not involved in the first pass. If the runner arrives early he stands and waits, and the lay-off goes to a static player. If he arrives late the player on the cone has nobody to set it to. The run through the middle has to finish just inside the cone at the moment the ball gets there.
The player on the cone has two jobs in quick succession. He steps across to meet the pass just outside his cone and lays it off first time, then spins out round the outside of the cone and up the next side. The runner returns the ball into that spin, so the player who set it collects it in his stride and plays it first time on to the next cone. Lay-off, spin, return, pass: four touches by three players in under two seconds.
Five players on three cones means two are always in transit. The runner goes round behind the cone and takes it over, and the player who started the move cuts straight across the middle to become the runner at the next cone. That cut is what keeps the rotation alive, and it is also the run that teaches the timing, because the ball is already on its way to the next cone while he crosses.
Keep it one touch throughout. Reverse the direction after a few minutes.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.