Combine a one-two at each station with continuous rotation between stations. Players practise the give and go and the movement that gets them to the next corner in time to be the one receiving.
Lay three markers in a triangle about twelve metres a side and put five players on it. The ball travels a long side to a corner, where a one-two is played with the supporting player, then travels the next long side. Because there are five players and three markers, two are always moving between stations. Move to a corner that is about to receive, not the one you just left. Two touch, one touch on the returns.
This looks like an ordinary passing triangle and behaves like something considerably harder, because of the numbers. Five players for three markers means two are always between stations, and the drill only holds together if those two are moving toward the corner the ball is about to arrive at rather than drifting to whichever is nearest.
The three-beat rhythm is what separates it from a plain rotation. Long pass to a corner, one-two there, long pass onward. The one-two requires a supporting player to be present at that corner already, which means somebody had to anticipate where the ball was going and get there before it did. That anticipation is the actual subject of the exercise, and it is almost invisible unless you know to look for it.
The most common breakdown is two players arriving at the same corner. It happens constantly in the first few minutes, leaves another corner empty, and the sequence stalls. Fixing it requires players to look at each other rather than at the ball, which is uncomfortable and is the habit worth building. A quick call solves it every time and almost nobody does it unprompted.
Supporting at an angle rather than directly behind the corner matters more here than in a fixed shape, because the supporting player has usually just arrived and takes whatever position he ends up in. Landing square behind the receiver means the return has nowhere forward to go and the next long pass has to be played backwards, which unwinds the whole rotation.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.