Move the ball from one flank to the other faster than the defence can slide across. Build a strong side to draw them over, use the pivot as the anchor, and switch with an accurate driven diagonal to the free player in space.
Set a wide grid with a player on each flank and a pivot deep in the middle. Build on one side, play into the pivot, and switch with a long driven ball to the far flank. The receiver takes a positive touch infield before recycling and switching back. Insist on width to open the lane and accuracy on the switch. Add defenders to make the strong-side overload real.
Judge a switch by what the receiver does with it. Coaches watch the pass, because the pass is the impressive part and its quality is obvious from the touchline, but a forty-yard diagonal struck perfectly to a player who controls it facing his own goal has achieved nothing at all. The defence has had the two seconds the ball spent travelling plus however long the receiver takes to turn, which is more than enough to arrive.
So the coaching sits at the receiving end. Open the body before the ball arrives, take the first touch across into the space you are going to attack, and be facing forward the moment you have it. A receiver who has to turn after controlling has converted a switch into an ordinary sideways pass with extra distance.
Building the strong side first is what makes the far side worth reaching. Drawing the defence over is deliberate work rather than an accident of where the ball happened to be, and a switch played before the block has actually shifted is simply a long pass to a marked player.
The pivot is the anchor and his body position determines whether the switch is possible. Hips already turned to the far side means he can play it first time. Square, and the ball has to stop, which gives the defence the moment it needed.
Get genuinely wide. The lane for a switch only exists if the far player is on the touchline, and players drift infield without noticing, closing the very lane the whole exercise depends on.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.