Beat a defender with a fake shot. Drive at him, shape convincingly to shoot to make him commit to the block, then check it and push the ball past on the other side.
The player drives at a defender near the box, shapes convincingly to shoot to make the defender commit to a block, then checks the strike and pushes the ball past on the other side. Emphasise a convincing shot shape, the plant and the leg draw-back, and exploding away once he bites. Practise both directions. Rotate the roles.
A well-coached defender is taught to block shots, and the fake shot turns that training against him. Blocking requires turning the body and throwing a leg across, which is a large committed movement that cannot be undone quickly. The better the defender, the more reliably he does it, which is the reason this move is worth more against good players than against bad ones and why it survives at senior level.
Which means the threat has to be real. A half-shape with no intent produces no block, because a defender who does not believe a shot is coming has no reason to throw himself into anything. Plant the standing foot properly, draw the kicking leg back fully, and look at the goal. Players who rush it are effectively asking a defender to fall for a shot they never actually threatened.
The timing detail that decides it is waiting. The move is not the fake, it is the pause after the fake while the defender commits. Going immediately means going past a defender who has not moved yet. Waiting the extra beat until his weight is genuinely into the block leaves an unbalanced player with a leg extended and no way to recover.
The exit should be on the opposite side to the leg he threw out. Coaches often let players decide the direction in advance; it should be read from where he blocks.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.