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Home/Training Drills/Dribbling Drills/The Numbers Game
DribblingBeginner

The Numbers Game

Win the 1v1 from a standing start. React first to the call, get to the ball before your opponent, attack him directly rather than slowing down, and finish early in the small goal.

Create your own drill
Live animationDRI
Duration
12 min
Total drill time
Players
4
Recommended
Pitch
20 × 15 m
Setup space
Level
Beginner
Skill required
Intensity
High
Physical demand
Age band
U6-U8
5v5

Setup & instructions

Split into two teams on opposite sidelines of a 15x20 yard area with a small goal on each end line, and number each team the same way. Serve a ball in and call a number; those players come on and play 1v1 until a goal is scored or the ball leaves the area, then everyone returns and you call new numbers. Call two or three numbers for 2v2 or 3v3. Keep the serves varied so the race is never the same.

Setup time: 2 min

Tactical breakdown

Whoever reaches the ball first sets the terms of the duel, and in this game that decides more outcomes than any dribbling skill does. The player who arrives first is attacking. The player who arrives second is defending, whether or not that was the plan. Understanding that changes how players treat the first two strides, which are otherwise something they do without thinking.

The reaction is the trainable part. Staying genuinely ready on the line, weight forward, watching rather than chatting, is worth more than being the quicker player over ten yards. Coaches can see who is ready and who is standing flat-footed, which makes it something to praise specifically.

Once a player has the ball, the instruction is to attack the opponent immediately rather than settling. A first touch that slows down gives a defender time to set his feet, and the advantage of winning the race evaporates. Driving straight at him keeps him retreating and unbalanced.

The player who loses the race has a genuine job too, and it should be coached rather than treated as a consolation. Get goal-side, slow it down, delay. A defender who prevents a shot for five seconds in a game this size has done well.

The format is worth using because it is competitive and short, which suits young players, and because it produces a lot of duels quickly. It also has an obvious limitation: it is a repeated 1v1 from a fixed start, so it trains the duel and nothing about team play.

How to run this drill

  1. Number the players on each side. Two lines facing each other with a ball between them, and a small goal at each end. Every player has a number that only they respond to.
  2. Stay ready on the line. Weight forward, eyes on the coach, not chatting. Being genuinely ready beats being quicker over ten yards, and it is visible enough to praise by name.
  3. Win the race to the ball. Whoever gets there first is attacking and whoever gets there second is defending. The first two strides decide more of these duels than any skill move.
  4. Attack the opponent immediately. A first touch that slows down lets the defender set his feet, which throws away the advantage the race just won. Drive straight at him.
  5. Coach the loser of the race. Get goal-side, slow it down, delay. Preventing a shot for five seconds in a space this size is a good defensive outcome and deserves saying so.
  6. Call two numbers occasionally. Turning it into a 2v2 without warning forces players to find a teammate mid-sprint, and it stops the game becoming a purely individual routine.

Coaching focus

FROM SESSION PLAN

Coaching points

  • Stay ready on the line, the call can come at any moment
  • Win the race first, whoever gets there sets the terms of the duel
  • If you get it, attack him directly, do not slow down and let him set
  • If you lose the race, delay and jockey rather than diving in
  • Shoot early, the goals are small so accuracy beats power

Common mistakes

  • Switching off on the line and starting late
  • Slowing down on the ball and letting the defender get set
  • Diving in when you lost the race instead of delaying
  • Blasting at a small goal instead of placing the finish

Progressions & regressions

VARIATIONS

Progressions

  • Call two or three numbers for 2v2 and 3v3
  • Call a number for one team a second later to create an overload
  • Serve the ball nearer one team to change who favours the race

Regressions

  • Serve the ball dead centre so the race is fair and simple
  • Bigger area so the duel has more room
  • Announce the number before the serve while players learn it
Equipment
Cones×2
Goals×2
Tactical principles
numbers game1v1 gamereaction drillcoach calls a numberdribbling gameyouth 1v1 drillcompetitive drillwinning the racesmall goal gameu8 dribbling drill
Audience
U6-U85v5

Make it yours

Save this drill to your private library, then tweak the animation, swap equipment, or drop it into a session.

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All Dribbling drillsAll drill collectionsDribbling for U6-U8Dribbling for 5v5

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