Beat a defender with a change of pace. Drive at him, decelerate almost to a stop so he settles, then explode past with a sharp burst of speed.
The player drives at a defender, takes the pace off almost to a stop, then explodes past with a change of pace. Emphasise a genuine deceleration to make the defender settle, keeping the ball close through the slow phase, and a sharp burst on the go. Practise both sides. Rotate the roles.
Deceiving a defender about tempo is far harder to defend than deceiving him about direction, because tempo leaves nothing for him to read. A defender can watch hips, shoulders and feet all he likes, and none of them will tell him the moment you intend to accelerate, which is what makes the stop and go so awkward to play against.
The mechanism is a defender's own caution. Facing a player driving at him, he backpedals and keeps his distance. The moment the attacker slows, that urgency disappears, the defender straightens up slightly and his feet settle. Settled feet cannot accelerate, and that is the entire opening.
The common failure is not slowing enough. Players ease off by ten percent, which changes nothing about the defender's posture, and then wonder why the burst does not beat him. The deceleration has to be genuine, almost to a stop, and it should feel uncomfortable and slightly ridiculous to the player doing it. If the defender has not visibly relaxed, the slow was not slow enough.
The second failure is losing the ball during the slow phase. Coming to a near stop with the ball a yard in front invites a tackle, so it has to be brought under the body while the pace comes off, then pushed into space on the burst.
This is also the one move on the list that suits a player without exceptional feet. It rewards acceleration and nerve rather than technical flair, which makes it worth teaching to players who find the flashier moves discouraging.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.