Break a zonal block by moving its reference point. Drift the pivot wide to drag his marker and empty the centre, hold the block on the ball side, then play through the vacated middle for a late runner to finish.
Set up 3-1 against a zonal block. The pivot starts central then drifts wide, and the ball is worked to that side to hold the block there. A player from the second line times a run into the space the pivot has left, and the through ball goes into the middle for the finish. Run it to both sides, and swap who makes the late run so everyone reads the vacated space.
Zonal blocks need something to orient around, and in futsal that something is nearly always the pivot. He is the deepest attacking reference, the man the defence is most afraid of, and the block arranges itself relative to where he stands. Which means you do not have to beat that block. You can simply move the thing it is measuring itself against and let it relocate.
Drifting the pivot wide is therefore not a way of getting him the ball. It is a way of emptying the centre, and the copy players need to hear is that the pivot is being used as a decoy rather than as a target. That distinction changes how he moves: he goes early enough and convincingly enough that his marker commits to following, which a half-hearted drift will never achieve.
Working the ball to his side afterwards is what holds the block over there. A defence that has slid across but sees the ball go back to the middle immediately will simply slide back, so possession has to genuinely live on the pivot's flank for a few seconds.
The runner is the whole payoff and he comes from the second line, late, into the middle nobody is now occupying. Early is the error: an early run arrives while the centre is still populated and drags a defender back into the space the pivot just cleared.
The honest requirement is a squad that can attack without a target man for several seconds. Teams that rely on hitting the pivot will find the middle empty and no idea what to do with it.
Save it to your private drills, then change the animation, adjust positions, swap equipment, or drop it into a session block. Or start from a blank pitch and build your own.